The Power Rangers have made it out of the clutches of the Horrid, only to be confronted with something much worse than space vampires.

WARNING: The following contains major spoilers for Power Rangers #3 by Ryan Parrott, Francesco Mortarino, Raul Angulo and Ed Dukeshire, on sale now.

It wasn’t that long ago that the Omega Rangers finally got to return home, not just to Earth, but to their hometown of Angel Grove. Of course, they weren’t there just to catch up with their friends and family, but to beg Zordon to release Drakkon into their custody in the hopes that he might be able to lead to an answer for the Empyreal threat. When they couldn’t convince their former mentor of the severity of the situation, the Omegas took matters into their own hands and kidnapped Drakkon under the cover of night. Now on the run from their closest allies, the Omega Rangers can only hope that Drakkon isn’t leading them into a deathtrap. Luckily, that isn’t the case, although from where the team ends up, they might have preferred it if he had.

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The Omega Rangers’ ship, the Spectrum II, has been overrun by interstellar and intangible vampires known as the Horrid. After regrouping with Xi, the team is at each other’s throats over what to do next. Xi speaks up, saying that he might know how to take back their ship and get rid of the Horrid, so Jason passes leadership of the team over to him. Xi directs the Rangers out of the airlock, instructing them to get Jason clear enough from the battle that he can call in his Red Omegazord. The power emanating from the Zord, as well as the threat it poses, is more than enough to draw the Horrid’s full attention. Now alone with the Horrid King, Drakkon finally has an opportunity to strike the killing blow. When the King breathes his last breath, the rest of the hoard lose control of themselves to the psychic agony they are experiencing, and the Rangers are able to get back on their ship, as well back on track with their original mission.

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It might seem like they’ve just escaped a horror movie — and for all intents and purposes, they have — but that doesn’t mean things are looking any better further up the road. Trini escorts Drakkon back to his cell once the fighting is over, the former tyrant slightly taken aback by the persisting lack of trust even though he just saved all their lives. Trini has no sympathy for the former despot and tells him as much before she leaves him in his cell. Drakkon didn’t lead the Omega’s into a trap on purpose, but he is leading them to something that is more terrifying than anything they’ve ever come across. The Omega Rangers are about to be introduced to their own version of Stranger Things’ Upside Down.

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The Upside Down is a dark, twisted mirror version of our own, existing side by side, underneath, and directly on top of our own all at once. Places in the Upside Down are as they are in our world, though they’ve been decimated by countless time spent inhabited by interdimensional horrors. While the Omega Rangers haven’t found anything quite as Lovecraftian as what the cast of Stranger Things has become accustomed to fighting, they are currently staring at what is probably the closest thing to it. Wherever it is that Drakkon has guided them is a carbon copy of their own Angel Grove, but nothing is as it seems.

The skyline is shattered and pieces of rubble float freely through the air alongside the decapitated remains of both the Green Dragon and White Tiger Zords. Even the welcome sign is wrong in unsettling ways, introducing the city as the home of Drakkon as though it were a tourist destination. With the landscape shifting through focus as though it were a 3-D movie, there is no telling if this is the remnants of another reality or some sort of nightmarish vision of the future. Wherever and whatever it is, the sooner the Omega Rangers get answers, the sooner they can turn around and never look back.

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