Immortals Fenyx Rising is releasing its final piece of DLC, The Lost Gods, just a month after launching Myths of the Eastern Realm. These two pieces of additional content, along with January’s A New God, make up the game’s season pass, and each part has taken a different approach to gameplay. While A New God focused on the puzzles and platforming challenges that comprised much of the main game and Myths of the Eastern Realm revisited its exploration elements in a new setting, The Lost Gods focuses on something else: combat.
Before launch, The Lost Gods was teased as a top-down brawler starring a new hero. However, the new content ultimately does way more than simply change the camera angles and provide more monsters to fight. Despite the basic mechanics and button inputs remaining intact, new protagonist Ash has so many new upgrade and customization options that building her to your liking may actually be more in-depth than the customization options found in the base game.
After Myths of the Eastern Realm‘s foray into Chinese mythology, The Lost Gods brings Immortals back to the world of the Greek gods. Fenyx, now the God (or Goddess) of Unity, is living on Olympos with the rest of the pantheon — at least the gods seen in the base game. They’ve been trying to make contact with Poseidon, who is said to have left following an argument with Zeus. The gods Demeter, Hestia and Boreas followed Poseidon when he left. Frustrated and disheartened by the fact that, even as the God of Unity, they can’t unite their own family, Fenyx enlists a hero to go on an epic quest: a young woman named Ash.
Fenyx finds Ash cleaning a temple full of statues of the gods and speaks to her through an incomplete statue of themself. Confused but thrilled to be speaking to one of the gods she loves so dearly, Ash agrees to help out. It’s clear from the start the the absence of Poseidon and the others has done more than leave their family in shamble — it’s thrown the world into chaos as well. From there, it’s up to Ash to find the gods on Pyrite Island (a clear play on the Golden Isle that indicates its inferior status) and convince them to go back to Olympos.
Along the way, Fenyx guides Ash. However, realizing that Fenyx is as inexperienced as a god as Ash is as a hero, Athena reluctantly decides to help. Assuming the form of an owl, “Owlthena” joins Ash on Pyrite Island, meeting her at various points on the journey. She acts as a mentor for both Fenyx and Ash, explaining to Fenyx that the gods need to accept offerings to use their powers on Earth. Throughout the game, Ash needs to visit the island’s various Altars to upgrade her abilities, assign her Divine Influences to the DLC’s new Essences, fast travel to other Altars, save her progress and much more.
The Lost Gods‘ new system of Divine Influences and Essences may present some of the most interesting customization options the game as a whole has to offer. While Fenyx could be aesthetically customized (something that way not carried over for Ku or Ash in either of their respective journeys) and there were options to equip her with different pieces of armor and weapons that came with their own benefits, Ash takes the upgrade system a few steps further.
After unlocking a skill, players can use resources to unlock Divine Influences, new benefits that provide more flexibility or additional bonuses. These can then be equipped to Essences, which are unlocked by defeating monsters and completing quests. There are different Essences based on different elements, and equipping Divine Influences to them provides different effects. Some will add a chance to inflict a status effect on an enemy when using a weapon or skill, while others provide Ash with more health or stamina.
These mechanics take some time to get used to, but after getting the hang of them, they really make it possible to build a unique Ash that suits any playstyle. Plus, Essences can be swapped at any Altar, so players aren’t locked into any choices made early on.
Unfortunately, while these new features are a great addition that makes The Lost Gods and its hero feel unique from what is already in the game, other changes are less welcome. For one, players can only save the game while praying at an Altar, and it requires a sacrifice to do so. While the game autosaves at certain points and the item required is easy to come by, this still seems like a strange choice for an open-world game in 2021.
Other than that, The Lost Gods gameplay changes mostly make sense given the context, but they can be frustrating nonetheless. For example, the top-down view limits how players can move the camera. The restriction makes sense in terms of story, as it replicates how Fenyx is looking through the scrying pool and watching over Ash, but only being able to rotate the camera on the x-axis can be frustrating, especially for those used to having complete freedom over this aspect in the rest of Immortals.
Ash is meant to be a young, inexperienced hero-in-the-making who spent her days sweeping temples before being chosen to go on a journey by a god. With that in mind, it makes sense for her abilities and skills to be weaker than Fenyx’s, who from the start was secretly a demigod. At the beginning, Ash is unable to climb, swim or glide, but while she obtains these abilities during the story, she lacks the ability to do these faster. While the gods gift her a horse early to help with land travel, climbing in particular can be frustratingly slow — especially when the camera limitations sometimes make it impossible to tell when Ash will reach the next ledge.
Additionally, while the combat focus is fun, the number of enemies appear can be overwhelming, especially on higher difficulty settings where each one has more health. What makes this more difficult is that Ash’s basic melee skills are essentially the same as Fenyx’s, so she generally lacks the range to take out lots of enemies at once. At times, it almost feels like playing a musou game but with each foes being stronger and without the kinds of skills that make cutting through hordes feel satisfying rather than frustrating.
Despite its issues, The Lost Gods is still lots of fun to play. It’s generally a strong addition to Immortals Fenyx Rising, combining substantial changes with the gameplay elements that made the base game enjoyable. There are plenty of puzzles and challenges on Pyrite Island, especially for those who want to complete everything the game has to offer. Ash is also a compelling hero, and it’s a joy to watch her grow stronger over the course of the story. It also serves as a nice epilogue for Fenyx, allowing players to see the game’s original hero truly come into their own as a god after working so hard to earn their place on Olympos.
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